Angle negation for Pymunk physics engine#2840
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lokman928 wants to merge 1 commit intopythonarcade:developmentfrom
Open
Angle negation for Pymunk physics engine#2840lokman928 wants to merge 1 commit intopythonarcade:developmentfrom
lokman928 wants to merge 1 commit intopythonarcade:developmentfrom
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Background
As mention in #1887, arcade should auto-handling the negation with built-in PymunkPhysicsEngine
Solution detail
In both the
add_spriteandset_rotationmethods ofarcade/pymunk_physics_engine.py, the conversion from sprite angle to physics body angle now usesmath.radians(-sprite.angle)instead ofmath.radians(sprite.angle), ensuring consistent and correct rotational behavior between the sprite and its physics representation.